Six Flags Kentucky Kingdom 2004

August 4, 2004
Six Flags Kentucky Kingdom
Louisville, KY
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Six Flags Kentucky Kingdom 2004

The second day of my trip consisted of a first time park for me, Six Flags Kentucky Kingdom. I had done a good job telling myself that I wish I hadn’t done this park before I got there. I was tired and in pain, but I had already bought my ticket. I got up around 9 am am on Wednesday morning, packed up camp and headed to take a shower. After I was dressed I went to McDonalds for breakfast, and then headed out to Louisville. The sky was overcast and I was hoping that I wouldn’t get rained out of my second day.

The drive was about 2 hours and I arrived at the gate of the park around 11:30, 30 minutes after opening. The parking lot is confusing, and this took up an extra 10 minutes just to find the right lot to be in and the front of the park.

First impressions are lasting, and mine of Kentucky Kingdom were not a good one. It was in a run down looking area of the city. I can see how this is the Midway for a fair because that’s the feeling I got whilst I was there. I got out of my Xterra and went to the front gate. It looked as if it was going to be busy as the line for the turnstiles was long. I then realized I had forgotten my camera, so I went back. When I got back to the gate I got in with no wait and headed to Greezed Lightnin’, going the long way around to view the park.

Greezed Lightnin’-I got in line for the front and an annoying kid got on with me. He was talking about this and that, stuff I didn’t care about, and then saying he didn’t think this was a real coaster. This was my first full on Schwarzkopf coaster. The launch was good, the loop intense, and the kick back at the top of the spike was wonderful. I always imagined these as having more than one trip on the circuit, but one was good enough. As soon as I got off, I ran around to get right back on the front.  There were plenty of seats opened but as I was about to get on the back, they put 2 other people back there that came up the exit.

Six Flags Kentucky Kingdom 2004

Next I went over the bridge to the rest of the park. Hardly any food stands were open and I needed water. But I was near Thunder Run, which I had heard so much about, so I found my way to the entrance.

Thunder Run-I got in line for the front and had a great conversation with a father and son in line behind me. Thunder Run, like everything else, had only one train but there were virtually no waits. This is a great wooden coaster with good air, nice laterals, and a fun layout. It was way better than the Hurler twins. The ride op that checked my belt was talking to me bout riding, I told him that I had just come from Kings Dominion and was going to Cedar Point and Geauga in 2 weeks. He then said he definitely needed some time off to do that. 

Next I headed to T2. I don’t mind SLCs and this one is slightly different, since its one of the 2 prototypes, so I was interested to see if the ride was different. The ops were extremely slow, and what should have been a 5 minute wait turned into 20.

T2-I rode the front row with another kid but this one was a non-talker. Another thing, all of the steel coaters at this park needed is a paint job. This coaster looked bad. It could also use some weed eating around the layout. It’s a bit rough, yes, but not as bad as I was expecting. The layouts on these are fun. Good first drop, great sea serpent, and nice twists at the end. 

Six Flags Kentucky Kingdom 2004

There was a Stargate Motion Movie that I wanted to watch but I couldn’t find the entrance to it. I don’t know if it was running that day anyhow. But since I was so close to Chang I figured I’d give it a go.

Chang-This was the longest line in the park. I didn’t feel like waiting for the front so I opted for second row instead. It had a good layout, but the intensity made my legs start hurting again. The ride is fun and I like the first drop. This was also my first Dive Loop on a coaster. It had a pretty paint scheme, but needed painting. It also could use some yard work done around it.

The next thing I wanted to do was Twisted Twins. I saw it coming to the park, and noticed that it looked like fun, so I went around to it. This park is bad for misleading paths and no themed areas. But I did find the Twins. Unfortunately, only the pink side was open.

Six Flags Kentucky Kingdom 2004

Twisted Twins (Lola)-A fun family coaster. It is really loud for some reason, but not too rough. It would probably be really fun if it were actually dueling, but I’m glad I got my chance to ride. It had an interesting layout along the side of the park. 

I saw how high Mile High Falls was so after finding an open food stand with water I rode that next. It was definitely the tallest Shoot the Chutes I’d ever ridden. It really gets you wet, which I needed since it was so hot, but it was only worth one ride. I was heading back over to the other side of the park when I noticed that I was right by Rollerskater. I had never ridden one of these so I got in line.

Rollerskater-This was a fun kiddie coaster that is much higher off of the ground that you’d expect. I had never been on one of these, even though they seem to be everywhere so I was glad to get my ride. It was fun, with a lot of directional changes. A good beginner coaster for younger kids.

At this point I should have gotten a back seat Thunder Run ride, but I skipped. Instead I headed over the bridge to the front section of the park. Again, I should have gotten some more rides on Greezed Lightnin’, but I skipped. I was feeling tired and had a long drive ahead of me. So instead I went to Roadrunner Express, my last credit to pick up in the park.

Six Flags Kentucky Kingdom 2004

Roadrunner Express-I don’t know why I’ve been so luckyr, but of the 2 mice I’d ridden this year, neither had been braked very much. There were 1 or 2 on course brakes on this one, but nothing major. It was a different layout with a wonderfully themed entrance and exit. I rode in the back of our car, with a father and son up front. This was a bit of a surprise, I was only in it for the coaster credit but I ended up really enjoying it.

So I thought about getting on Hellovator but one side broke down 2 times while I was on this side of the park, so I opted out since It couldn’t have lived up to Drop Zone the day before. I took some pictures, and ran into the father and son from Thunder Run. We said our good byes, me having spent only about 2 ½ hours in the park total.

I left the park just in time, however, as a huge storm started in as I was getting gas across the street. What should have taken me 6 hours to get home ended up taking almost 10.

As a side trip, Kentucky Kingdom was definitely worth it. I got some really good coasters under my belt at this park. Nevertheless, the park itself could have used lots of work. It needed paint, staff, and far more food places opened badly. It’s a shame, since the park had a bunch of good coasters, and what looked to be really interesting flats. It has a small water park, and at least two interesting water rides.

Six Flags Kentucky Kingdom 2004